Zer0's Legion
Zer0's Legion
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DESTROYING the Speed Limit in Space Engineers😏
Discover extreme speed exploits in Space Engineers! Watch as we break physics using hinges, pistons, and rotors to absolutely destroy the game's speed limit. How fast can we go? Find out!
0:00 Start
0:05 SPEED
0:28 Hinge Exploit
2:23 Piston Exploit
5:24 Rotor Exploit
9:33 ALL THE EXPLOITS!
Vis ships: steamcommunity.com/id/viseryonhelghast/myworkshopfiles/?appid=244850&sort=score&browsefilter=myfiles&view=imagewall&p=1&numperpage=30
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________________________________________________________________________________________________
Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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Title: DESTROYING the Speed Limit in Space Engineers😏 - Exploit Guide
My Last Video: SOLVED: The BIGGEST MYSTERY in Space Engineers😤
#SpaceEngineers #game #funny
Переглядів: 4 018

Відео

SOLVED: The BIGGEST MYSTERY in Space Engineers😤
Переглядів 32 тис.16 годин тому
Discover the long-awaited conclusion to Space Engineers' greatest mystery! Join me as we dive into the secrets of the Monolith and Stereolith, uncover the ancient civilization's tale, and find out what this means for the future of the Space Engineers. 0:00 Start 0:23 What is the Stereolith? 2:49 The Big Mystery 5:06 The Solution 6:59 The Translation 9:28 The Mystery Deepens Fonts and decoding i...
SPACE ENGINEERS' BIGGEST UPDATE YET! 🤯 - PVE & Exploration
Переглядів 80 тис.14 днів тому
Get ready for Space Engineers' next massive update! Discover new survival, exploration, and PVE features, along with mysterious Prototech blocks. Dive into teasers, developer hints, and concept art to see what's coming next to Space Engineers! 0:00 Start 0:21 The Update 1:36 New resources and end-game blocks 4:35 Prototech Blocks 7:53 PVE and Exploration 9:42 The Big Mystery Join this channel t...
BROADCAST CONTROLLER + ACTION RELAY | Ultimate Space Engineers Guide
Переглядів 10 тис.21 день тому
The complete guide to wireless automation in Space Engineers is here! Get the complete rundown on how to use the Action Relay, the Broadcast Controller, the Remote Control and many other key Space Engineers blocks today! 0:00 Start 0:21 Broadcasting and Antennas 2:00 Action Relay 7:26 Broadcast Controller 9:34 Automation Examples 14:44 Remote Control 16:56 MORE GUIDES! Buddy Bot: steamcommunity...
Space Engineers JUST GOT SMARTER! 😱 - WIRELESS CONTROL - Signal Update
Переглядів 28 тис.28 днів тому
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The new MOST POWERFUL WEAPON in Space Engineers - Anniversary Update
Переглядів 23 тис.7 місяців тому
Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 The 10th anniversary update for Space Engineers is here and it might have accidently added a n...
THEY FINALLY ADDED WATER TO SPACE ENGINEERS😲😲😲
Переглядів 85 тис.9 місяців тому
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WARFARE EVOLUTION UPDATE 😲+ MORE coming very soon to Space Engineers
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Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 New cockpits, explosive barrels, a brand new scenario and a whole host of other things have be...
Building the MOST DESTRUCTIVE weapon in Space Engineers 💥
Переглядів 337 тис.10 місяців тому
Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 In my last video, we destroyed a planet. And whilst it took a while but we got there in the en...
DESTROYING an ENTIRE PLANET in Space Engineers 🤯
Переглядів 651 тис.Рік тому
Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 Watch in awe as I unleash destruction on a planetary scale in Space Engineers! Witness as I pu...
AI DRONES AND MISSILES!💥 - The ULTIMATE GUIDE to building in Space Engineers
Переглядів 92 тис.Рік тому
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They've added WHAT to Space Engineers!? - Automatons (AI) Update
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Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 After nearly a year since the last update, the Automatons update for Space Engineers has final...
RELEASE DATE!? + NEW REVEALS - Space Engineers Automatons
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I Survived 100 Days In Space Engineers and Went INSANE
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The MOST BRUTAL Achievement In Space Engineers
Переглядів 187 тис.Рік тому
Join this channel to get access to perks: ua-cam.com/channels/27jmyAhwX1mKvNWpD2hJhA.htmljoin Support me on Patreon: www.patreon.com/mezer0 Join my Discord: discord.gg/5MQsGXEjw7 I stream on Twitch: www.twitch.tv/mezer0 You can also follow me on Twitter for updates and stupid jokes: Mezer0 In my quest to get every single achievement in Space Engineers, I tackled "Playing it cool", a...
NEW AI BLOCKS FINALLY HERE - Space Engineers Automatons Beta
Переглядів 53 тис.Рік тому
NEW AI BLOCKS FINALLY HERE - Space Engineers Automatons Beta
THE FINAL TEASER 😱 - Space Engineers Automatons
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THE FINAL TEASER 😱 - Space Engineers Automatons
The BIGGEST UNSOLVED MYSTERY in Space Engineers 🤔
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The BIGGEST UNSOLVED MYSTERY in Space Engineers 🤔
NEW UPDATE REVEALED! 😲 - Space Engineers Automatons
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NEW UPDATE REVEALED! 😲 - Space Engineers Automatons
ANOTHER HUGE LEAK! 🤯 - Space Engineers Ai Update
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ANOTHER HUGE LEAK! 🤯 - Space Engineers Ai Update
NEW UPDATE DETAILS LEAKED!? - Space Engineers AI Update
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NEW UPDATE DETAILS LEAKED!? - Space Engineers AI Update
0% OF PEOPLE KNOW THIS - The Ultimate Space Engineers Quiz
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0% OF PEOPLE KNOW THIS - The Ultimate Space Engineers Quiz
IT'S COMING! - Space Engineers 2
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IT'S COMING! - Space Engineers 2
The UNSTOPPABLE SPEED of the Hovercraft - Space Engineers
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The UNSTOPPABLE SPEED of the Hovercraft - Space Engineers
3 MASSIVE updates are COMING SOON™ to Space Engineers
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3 MASSIVE updates are COMING SOON™ to Space Engineers
FANTASTIC mods that create the ULTIMATE Survival Experience - Space Engineers
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Fully Automatic Mining COMING VERY SOON to Space Engineers!
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Hover Bikes, Walker Legs and more COMING SOON! - Space Engineers Updates
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The INFINITE POWER of the Merge Drive - Breaking Space Engineers
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Warfare 3 - The DREAM Space Engineers Update
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Warfare 3 - The DREAM Space Engineers Update

КОМЕНТАРІ

  • @BobTheGodly
    @BobTheGodly 9 хвилин тому

    A balanced spinning rotor would be an interesting way to launch a payload into space. Or create a massive crater next to base.

    • @Zer0sLegion
      @Zer0sLegion 8 хвилин тому

      More likely the latter 😅

  • @energymass7944
    @energymass7944 12 хвилин тому

    Piston javelins look impractical, but fun.

    • @Zer0sLegion
      @Zer0sLegion 8 хвилин тому

      They are very fun, if only they didn't take so long to build!

  • @isaytheenay5961
    @isaytheenay5961 28 хвилин тому

    If you use an exploit to have a ship permanently recognized as a subgrid (by attaching two hinges, pistons or rotors to the same point, then unlocking the point), you can fly 10s of thousands of m/s. If I recall. You're currently using subgrids that are still attached, but you will notice when the arm flew off it continued going about 1000m/s. It didn't slow down, and didn't become a grid. You will also notice when your piston impacted the ship with damage off, it pushed it at much greater speeds than 100 m/s. So the ship, even while having a 100 m/s cap and still being a grid, was still capable of exceeding the speed limit when pushed by a subgrid. These are important observations to understand the physics of the game.

    • @Zer0sLegion
      @Zer0sLegion 12 хвилин тому

      Does that still work, I thought it was patched.

  • @rekrn12345
    @rekrn12345 42 хвилини тому

    I feel like you have to be using some mod or setting to make things more stable than normal. In a normal game that arm alone would fall off.

    • @Zer0sLegion
      @Zer0sLegion 12 хвилин тому

      There was a physics update a few years ago, it's been fine for me since then.

  • @zekehunter2473
    @zekehunter2473 49 хвилин тому

    Piston Puncher! I built one not long ago for use against a Assert base. "A" base, singular, as in I'm not gonna do that Ever again. Building the 55 pistons wasn't a horrendous chore, thou tedious, but it was that the base still regularly called in drone assistance interrupting the work, and in the end cost WAY more ammo than the operation should have. "But was it worth it"? To watch some warheads get slammed into the base? Yes! but never again. Been thinking about a Piston Launcher into space, at least lower G upper atmosphere so Ion Engines can go the rest of the way, but I'm pretty certain the lag caused by it would kill the ship.

  • @badgerwildgaming6908
    @badgerwildgaming6908 Годину тому

    We now have a ludicrous speed drive!

  • @termina9763
    @termina9763 Годину тому

    *klang disliked the video"

  • @thrakirlp4233
    @thrakirlp4233 Годину тому

    Thats why flatearthers think the earth is going 1000mph 😂 they can't comprehend the scale and it means 24h per rotation

    • @Zer0sLegion
      @Zer0sLegion Годину тому

      Yeah, that's so true 🤣

    • @adamself2463
      @adamself2463 Годину тому

      Pretty sure at the equator the Earth IS rotating at 1k mph. Circumference of the Earth is 24k miles or there abouts. Higher latitudes are slower.

  • @Haematite
    @Haematite Годину тому

    Light year long sword, clang cannon, atc

  • @serketenglish5963
    @serketenglish5963 Годину тому

    I can't help but feel that if you were to put a counterbalance arm on the other side of the rotors, they wouldn't be self destructing. Basically just a T shape. Having all the weight on one side makes the arm pull outwards and downwards, bending and disconnecting the rotors. If you were to put equal weights on both ends it might remain stable enough to take each of these tests to their absolute limits. If needed you could even go up to 4 arms in a cross pattern. On the matter of thrusters, I'm not sure if putting thrusters all the way to the rotor will help that much. The closer to the point of rotation a force is applied the less rotational force you'll get. Just basic leverage stuff. If you were to put a brick of 10 thrusters on the end of each arm, you might genuinely break the game.

    • @Zer0sLegion
      @Zer0sLegion Годину тому

      I don't know if you could go faster but it would probably make it more stable like you say.

  • @Light.--
    @Light.-- 2 години тому

    The fact thar at a certain speed it bugs out might be due to the speed variable reaching it's max. Here's the programming LOOOOORE: In programming you have to assign a type and lenght for a variable Here is a C++ example: Int speed; Declares a variable called speed that is an integer. This gives it a 4 byte space in the memory, giving it a range of -2147483648 -> 2147483648 since that's how much the computer can store in that ammount of space. A short int would give you 2 bytes or -32768 -> 32768. Not the nuber that the game uses to mesure it's speed is a rational nuber which would be declared as: float spees; that means we also loose some memory on digits, the different language might have different caps and let's not forget that the engine is also making calculations based on that nuber that coul surpass the intended max. Now to explain the speed mods those could just remove the cap and make variables bigger. That speed (1067.50) is close to 1024 which is 2^10 and data is stord in 2^n intervals (1 bit, 4 bits = 1 nibble, 8 bits = 1 byte, and so on) and that's why it makes me think of that. Another explenation is that it could be due to faulty physics. Now to eplain this the game could be moving an item a certain distance to mimic speed, the larger the speed the larger the distance the object jump to mimic faster movement, this can be most appearent in the Scratch where the character to mimic speed moves a nuber of "steps" in a direction and moving at high ammount of steps resoults on clipping trough solid objects and other stuff and calcuations that would make me have to write a whole book. Basically some games use a system thst works like this: object is here, the object moves with x speed in y direction, that means in a tick it moves z distance, is there something interacting with the object in the area?, move object over that distance, repeat. The fact thar you were moving in a circle kinda breaks that system since now you could move more than you're allowed and the game notice this too late and having to YEET you back on track, a perfect sync and the game could be like: " wait, how tf did he get here and how could I fix?" freezing till it gets to a point in the simulation where things don't contradict as much, this could be the resoult of something made to counter crashes the nuber 1067.50 acting like an error output (aka junk data). But that's just my theory, I *MAY* be wrong, but that's just a theory A PROGRAMMING THEORY!!! You shall now 🤓 react me (This took like a good 25 min to write)

    • @Zer0sLegion
      @Zer0sLegion 10 хвилин тому

      I'm pretty sure it's just hard capped at 1067.5 and not an engine as you can fly faster than this by removing the speed cap. I did enjoy the lore though!

    • @Light.--
      @Light.-- 5 хвилин тому

      @@Zer0sLegion You know you have some experience when you can make an educated guess on what went wrong in SFM

  • @DoodleDangWang
    @DoodleDangWang 2 години тому

    See I'm wondering if you did that vertically and then detach the end with connector or merge block and timed the release right, how quickly could you sling yourself into space?

    • @Zer0sLegion
      @Zer0sLegion Годину тому

      You lose velocity quite quickly, i've been searching for a way to do this.

  • @BestHakase
    @BestHakase 2 години тому

    When you add a truster, the placement of it on a craft have no meaning at all. Because trust force applies not at the location of the truster, but at the center of mass

    • @Zer0sLegion
      @Zer0sLegion Годину тому

      Yeah, there's a mod that changes that as well.

  • @revelationsofgraceandmercy6205
    @revelationsofgraceandmercy6205 2 години тому

    IF the Ion Thruster has a REVERSE ability it will make a BIG difference! AND / OR If they are omnidirectional so you only have to build fewer or one engine that will be great.

  • @propsekgamer
    @propsekgamer 2 години тому

    I noticed that when the last exploit you demonstrated the subgrid detatched from the rotor. That would mean it's a normal grid and not a subgrid. It was going at 1067.50 m/s. You should also build other arm to balance it or try it in space. Also you should repeat it but with disabled rotor before you start spinning it with the engines. I wonder what would happen if you would use mods to let's say change the speed limit to something like 250 or 500? Would it increase the max speed you observed from 1067.5 to something higher? Perhaps try using some stronger thrusters. The piston thing was also going ridiculously fast. What would happen if you built on the rotor an arm to catch the piston? That could potentially detatch the arm from the piston yet maintain ridiculously high speed for a few seconds.

    • @Zer0sLegion
      @Zer0sLegion 8 хвилин тому

      If I could replicate that, I would show you how. I have seen it happen multiple times where a piston or rotor does detach properly and you can move over the speed limit but I can never replicate it. It happened during recording this video twice but I could repeat it afterwards.

  • @CosmicAggressor
    @CosmicAggressor 2 години тому

    I always did think the default speed limit was stupidly slow. I usually run with a 500m/s speed mod. Althought mostly because there is not a 5000m/s speed mod and I am not really comfortable with the light speed mod.

    • @Zer0sLegion
      @Zer0sLegion Годину тому

      I personally think it's fine. Mainly because combat is completely ruined at faster speeds.

  • @josephm6734
    @josephm6734 2 години тому

    If you do this again you should try to balance it. Then it would be more stable and put less stress on the rotors.

    • @Zer0sLegion
      @Zer0sLegion 2 години тому

      Yeah, a couple of people have mentioned that.

  • @elzettelittle5089
    @elzettelittle5089 3 години тому

    1402

  • @Sviatoslav_The_Brave
    @Sviatoslav_The_Brave 3 години тому

    Those pistons are deadlier than the rail gun. holy

    • @Zer0sLegion
      @Zer0sLegion 2 години тому

      Blows up ships and crashes servers. What a deadly combination!

  • @AngryDuck79
    @AngryDuck79 3 години тому

    I thought this was gonna be a "this is how you fly fast" practical video not a "let's spin in a circle until we throw up" video. SON, I AM DISAPPOINT

  • @KingBossBob
    @KingBossBob 3 години тому

    would trying it in space/0g as a station help with stability issues? means the rotor only has to cope with the centrifugal force rather than the downwards one also, if say instead of a 500 block long arm you instead made a 250 block long arm with another rotor at the end with its own 250 block arm, would that make a difference to the max speed? also if the outer arm was rotated 90 degrees on its side would that make a difference? also also, if you created a sort of bucket at the end of the arm to stop them from flying out could you put the engineer in that and get them past 110m/s?

    • @Zer0sLegion
      @Zer0sLegion 3 години тому

      I tend to find the engineer phases through blocks if you do that kind of thing but I can always try it!

  • @JUNIsLuke
    @JUNIsLuke 3 години тому

    This was one of the first things I did when I first played lmao

  • @chiaeagle6720
    @chiaeagle6720 4 години тому

    If you balance the arm (i.e. make an arm of equal length on the opposite side with a counter weight) does that fix the stability issues?

    • @David_randomnumber
      @David_randomnumber 4 години тому

      Same with engines, put them on both sides should balance them out

    • @kuhljager2429
      @kuhljager2429 3 години тому

      Came to second this idea

    • @Zer0sLegion
      @Zer0sLegion 3 години тому

      I might need to go back and try that. It's either gonna fix the issue or make it worse 😅

    • @serketenglish5963
      @serketenglish5963 Годину тому

      @@Zer0sLegion Could always try four arms in a cross shape.

    • @jb6748
      @jb6748 58 хвилин тому

      You are then adding mass, which could slow the hing or make it break under pressure. (Would need tested) You are also adding length toward the ground, so a better option would be to use a heavy utility block like an oxygen or hydrogen tank that you can fill to taste.

  • @Mr_Roomba_
    @Mr_Roomba_ 4 години тому

    piston exploit? more like ship lobotomizer

  • @nineonine9082
    @nineonine9082 4 години тому

    Best be careful less you bring upon yourself the wrath of CLANG! Also be curious how a mass driver would do, because they can provide stupid acceleration, as I mean going faster means your thrust has to be more powerful or else you will waste it, atleast thats how it works in my head.

    • @Zer0sLegion
      @Zer0sLegion 3 години тому

      Yeah, I don't know if you can maintain the motion of it, i've never really tested it.

  • @Wholy
    @Wholy 4 години тому

    did you try detach withouth dampeners? just to know xD, ok I saw yes

    • @Zer0sLegion
      @Zer0sLegion 4 години тому

      There is ways to maintain the speed but I haven't seen it done constituently for a while.

  • @Zer0sLegion
    @Zer0sLegion 4 години тому

    What videos do you want to see? Topics, ideas, anything! Let me know!

    • @Thesuper997
      @Thesuper997 4 години тому

      You should have used a counterweight on the opposite side of the loong lever... Ps: i love your videos!

    • @kingofdread9536
      @kingofdread9536 3 години тому

      Balance the weight by placing an arm on the other side

    • @milobeary4428
      @milobeary4428 2 години тому

      a modding tutorial

    • @Zer0sLegion
      @Zer0sLegion 2 години тому

      @@milobeary4428 Hahahaha. No😐

  • @matthewpalmer8315
    @matthewpalmer8315 4 години тому

    Yippy new zero vid

  • @maciejmyszka1340
    @maciejmyszka1340 5 годин тому

    1 view at 32 seconds; bro fell off 😔

  • @TeamJEM_
    @TeamJEM_ 5 годин тому

    nice

  • @CornPope
    @CornPope 12 годин тому

    For me I believe you’ve read too much into civilization type things whereas I believe they meant more along the lines of “Prototype” meaning that it’s not ancient tech but more likely prototype technology that the player must find

    • @Zer0sLegion
      @Zer0sLegion 11 годин тому

      Maybe, it's the wording on the datapad that makes me thing it's the ancient civilisation thing.

  • @frozack8mgs62
    @frozack8mgs62 18 годин тому

    I started playing this game becuse of your videos once i learned all of the buttons on the ps5 its one of the best games iv played in a long time

  • @zenhookah9296
    @zenhookah9296 19 годин тому

    unarmed or unnamed ? i am confused

  • @Souvlaki500ari
    @Souvlaki500ari 22 години тому

    Earth engineers: lets make tunnel from one side of mountain to other ...Space engineers : pfff ,lets make a tunnel from one side of planet to other side. Hahahahah

  • @captainamnatgame1080
    @captainamnatgame1080 День тому

    For the battery you can also add them to the ship toolbar when adding it add it as "Recharge Yes/No" As well as the hydrogen generator you can disable or not it

  • @zacharywolter
    @zacharywolter День тому

    This is the answer to custom missiles

  • @ethanbunch3274
    @ethanbunch3274 День тому

    Fun fact: cockpit build mode has been a feature of the early game and is continuously updated. I forget the controls off the top of my head but I think its control+G and you can build from your cockpit. Inventory for built items is taken from your character and not the ship.

    • @Zer0sLegion
      @Zer0sLegion 12 годин тому

      Yeah, I've used it before but it's a bit awkward.

  • @dallaspalmerton5725
    @dallaspalmerton5725 2 дні тому

    Build a galaxy. Keen updates. ...save corrupted. I salute the people who are still fighting through the cycle. I got tired of having to fix everything every time the game updated.

    • @Zer0sLegion
      @Zer0sLegion 12 годин тому

      I'm still using saves from Early Access, I dunno what you're doing wrong.

    • @dallaspalmerton5725
      @dallaspalmerton5725 9 годин тому

      @@Zer0sLegion using mod planets to create an entire galaxy complete with missions and infrastructure only to have it wiped every update.

  • @HiddenSquid2020
    @HiddenSquid2020 2 дні тому

    If they are discovery only then they are going to need a massive hp pool because once gone their gone. Unless you can dismantle and reverse engineer them using some new tech bay.

  • @jamessmith8727
    @jamessmith8727 2 дні тому

    Well done boys well done 👏👍

  • @hawkiein144p2
    @hawkiein144p2 2 дні тому

    are you 2kliksphilip?

  • @CG-_-
    @CG-_- 2 дні тому

    New to space engineers I really wanna use these new blocks to make combiner elements to builds but I'm still working on the auto docking/connecting lol

  • @SpudsMcCat
    @SpudsMcCat 2 дні тому

    if you draw a line between the two *liths, does it lead anyplace interesting?

  • @massnoj8806
    @massnoj8806 2 дні тому

    To get the hang of the action relay I use it to trigger when my mining ship is full and turns on a light above a connector on my base for me to dock to.

  • @darkracer1252
    @darkracer1252 3 дні тому

    you guys need to understand the diffrence between teaser and spoiler.

  • @darkracer1252
    @darkracer1252 3 дні тому

    i thought this game was dead. but there have been so many updates recently

    • @Zer0sLegion
      @Zer0sLegion 12 годин тому

      There's been many updates for many years

  • @realbrickbread
    @realbrickbread 3 дні тому

    As a german I can confirm that we turned the aliens german too

  • @redlightningwolf183
    @redlightningwolf183 3 дні тому

    yeah but what about the clang cannon?

    • @Zer0sLegion
      @Zer0sLegion 12 годин тому

      Custom weapons, I literally put that in S

  • @joeenright6891
    @joeenright6891 3 дні тому

    The main issue right now definitely concerns exploration. There are two main problems. (1) once you find a nice cluster of the ores you need, you will have more than enough to build whatever is you could need in survival. If on vein runs fry for a mega project, the next is probably only like 45m away it you’re on a planet. (2) The 100m/s speed limit makes travel over long distances basically impossible. Once you reach the end game / get a jump drive, travel is more ‘removed’ from your experience than ‘improved’. This duality means you go from being bound to one area / planet to suddenly being able to go everywhere, but instantly and with no real reason to do so because you are already at the endgame. Besides adding unique encounters / some sort of marginal improvements you can access by going to certain far away areas (some sort of non-fungible ‘loot’), I think a major focus needs to be how far away resources are spread and how players travel. For example, imagine if you or could find mini wormholes to travel far distances no matter what stage if the game you’re in. The area you can explore expands more linearly